World of Tanks offers ease of use and a more tolerant gameplay mechanics, but can feel like a peak-a-boo shoot-first arcade. Which One is For You?īoth can be excellent games and it depends on what you are looking for in a game. You also find much more people complaining about it in the forums. When comparing tank battles specifically, for me artillery affects matches much more than aircraft do. However, that doesn’t mean that World of Tanks is the better pure-tank game. World of Tanks is a more streamlined game that focuses on ground battles, specifically tanks and artillery. You have supersonic fighter-bombers, interceptors, helicopters, air-to-air missiles and more. War Thunder is a much bigger game in that it allows for air and sea battles besides tanks. The other notable difference is the use of artillery in World of Tanks vs aircraft and ships in War Thunder. To compensate this, there is a lives system in War Thunder, where you can take three tanks in an arcade battle, so one unfortunate shot isn’t match-ruining. Sure, the model is unrealistic, but fixed HP is a proven formula in video games and means one unlucky shot doesn’t kill you. While there is a rudimentary model of tank internals, destroying a target is a case of whittling down a hit points bar. Each tank has a pool of hit points and each shell is a single mass. World of Tanks model is far less complex and very much arcade style. War Thunder has a complex and quite realistic damage modelling, simulating the inside of a tank and trying to calculate the damage shrapnel and explosion do to tank and crew. This difference in game concepts bring about the most significant difference between the two – the damage model. One offers players a place to lose oneself researching tank armor, propulsion and ballistics, while the other promises fun and fast combat in a world you can easily jump in and out of. War Thunder tries to be a simulation of real-world warfare with real historical vehicles, while World of Tanks has more of an arcade style that focuses on the action. However, in concept, they are different war games. What is Different?īoth games are often excellent and get many things right. They have a more dedicated audience, which they can abuse to a higher extent without the players actually throwing the towel. To be fair, the situation is slightly worse in War Thunder with Russian publisher Gaijin. The publishers of both games are called out for their shady business practices, absurd fees, not listening to their player base, increasing the grind to force players to reach for their wallets, and just generally trying to outdo EA. The good side is that you do get a decent amount of time to decide if you like the game enough to pay. But many players will just give up after 100 or so hours and either leave the game or open their wallet. Sure, if you are patient and don’t mind the grind, you can be a free player. While both games are free-to-play, it often feels they are pay-to-win to not paying players. Let’s start with the biggest negative, one they almost share. So before you sink hours only to realize that the game is not for you, read away… World of Tanks While both games seem to offer a way to scratch your tank itch, they are intended for very different audiences. If you looking to enter the tank MMO arena, chances are you are considering these two games. Both are popular war games that include massive multiplayer tank warfare and both are based on a free-to-play model which includes microtransactions. If you are a WWII buff or have any interest in tanks, you’ve probably heard about World of Tanks and War Thunder.
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